﻿using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using System.Text;
using AlphaWindow.Properties;

namespace AlphaWindow
{
	internal static class Skin
	{
		internal static Bitmap Shadow_L = Resources.Shadow_L.Clone(new Rectangle(0, 0, Resources.Shadow_L.Width, Resources.Shadow_L.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap Shadow_R = Resources.Shadow_R.Clone(new Rectangle(0, 0, Resources.Shadow_R.Width, Resources.Shadow_R.Height), PixelFormat.Format32bppPArgb);

		internal static Bitmap Main_L1 = Resources.Main_L1.Clone(new Rectangle(0, 0, Resources.Main_L1.Width, Resources.Main_L1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap Main_M1 = Resources.Main_M1.Clone(new Rectangle(0, 0, Resources.Main_M1.Width, Resources.Main_M1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap Main_R1 = Resources.Main_R1.Clone(new Rectangle(0, 0, Resources.Main_R1.Width, Resources.Main_R1.Height), PixelFormat.Format32bppPArgb);

		internal static Bitmap MUp_L1 = Resources.MUp_L1.Clone(new Rectangle(0, 0, Resources.MUp_L1.Width, Resources.MUp_M1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap MUp_M1 = Resources.MUp_M1.Clone(new Rectangle(0, 0, Resources.MUp_M1.Width, Resources.MUp_M1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap MUp_R1 = Resources.MUp_R1.Clone(new Rectangle(0, 0, Resources.MUp_R1.Width, Resources.MUp_M1.Height), PixelFormat.Format32bppPArgb);

		internal static Bitmap Mid_L1 = Resources.Mid_L1.Clone(new Rectangle(0, 0, Resources.Mid_L1.Width, Resources.Mid_L1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap Mid_M1 = Resources.Mid_M1.Clone(new Rectangle(0, 0, Resources.Mid_M1.Width, Resources.Mid_M1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap Mid_R1 = Resources.Mid_R1.Clone(new Rectangle(0, 0, Resources.Mid_R1.Width, Resources.Mid_R1.Height), PixelFormat.Format32bppPArgb);

		internal static Bitmap Low_L1 = Resources.Low_L1.Clone(new Rectangle(0, 0, Resources.Low_L1.Width, Resources.Low_L1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap Low_M1 = Resources.Low_M1.Clone(new Rectangle(0, 0, Resources.Low_M1.Width, Resources.Low_M1.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap Low_R1 = Resources.Low_R1.Clone(new Rectangle(0, 0, Resources.Low_R1.Width, Resources.Low_R1.Height), PixelFormat.Format32bppPArgb);

		internal static Bitmap z_close2 = Resources.z_close2.Clone(new Rectangle(0, 0, Resources.z_close2.Width, Resources.z_close2.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap z_close3 = Resources.z_close3.Clone(new Rectangle(0, 0, Resources.z_close3.Width, Resources.z_close3.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap z_close4 = Resources.z_close4.Clone(new Rectangle(0, 0, Resources.z_close4.Width, Resources.z_close4.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap z_down2 = Resources.z_down2.Clone(new Rectangle(0, 0, Resources.z_down2.Width, Resources.z_down2.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap z_down3 = Resources.z_down3.Clone(new Rectangle(0, 0, Resources.z_down3.Width, Resources.z_down3.Height), PixelFormat.Format32bppPArgb);
		internal static Bitmap z_down4 = Resources.z_down4.Clone(new Rectangle(0, 0, Resources.z_down4.Width, Resources.z_down4.Height), PixelFormat.Format32bppPArgb);
	}
}
